Perancangan Aplikasi Augmented Reality Untuk Pengenalan Ruangan Menggunakan Marker 3D Objects Tracking

Penulis

  • Chaulina Alfianti Oktavia
  • Rosandi Fila Setiawan
  • Andrew Christianto STIKI Malang

Kata Kunci:

Augmented Reality, Development Application

Abstrak

Android-based mobile application about room recognition is an application that is used to provide information to users about the location of the rooms on the STIKI Malang Campus. This application is a mobile application based on Augmented Reality (AR) technology that is built on the Unity platform, using Blender in its design. In the introduction of room location, this application utilizes existing cameras on Smartphones that have been integrated with Unity applications, with the aim of bringing up objects for the part that the camera has highlighted in a certain area.

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Data unduhan belum tersedia.

Referensi

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Unduhan

Diterbitkan

2019-05-15

Cara Mengutip

Oktavia, C. A., Setiawan, R. F., & Christianto, A. (2019). Perancangan Aplikasi Augmented Reality Untuk Pengenalan Ruangan Menggunakan Marker 3D Objects Tracking. Jurnal Ilmiah Teknologi Informasi Asia, 13(1), 53–60. Diambil dari https://jurnal.stmikasia.ac.id/index.php/jitika/article/view/332