Analisa Bahasa Bentuk Pada Desain Karakter Film Animasi “Spirited Away”
DOI:
https://doi.org/10.32815/jeskovsia.v8i01.997Keywords:
shape of language, Character design, Spirited AwayAbstract
Creating character designs requires several stages in the process, and one of the knowledge that a designer must have is about shape language. The use of form language to make character designs easier for the audience to understand. Form language is a form of communication with certain meanings to create the desired character.
Studio Ghibli is a popular animation studio known in various countries, one of the animated films made by Ghibli which has unique and iconic characters is "Spirited Away". The story, which is closely related to superstition, myth and legend, ultimately gives rise to very diverse and interesting types of characters to be discussed.
The author wants to analyze the form of language that can be read from the characters in the film "Spirited Away", they are Chihiro, Haku, Kaonashi, Yubaba and Zeniba, Lin, Kamaji and Radish Spirit. The author wants to examine what basic types appear in the characters of this film, what use of shape language appears, and whether there is a match between the meaning of shape language and the traits or personality possessed by each character. It is hoped that the conclusions obtained will provide insight or additional knowledge in creating character designs through shape language theory.
Downloads
References
Xenata Febriani Setiawati Prasetya & Meirina Lani Anggapuspa. ANALISIS VISUAL DESAIN KARAKTER XIAO DALAM GAME GENSHIN IMPACT. Fakultas Bahasa dan Seni, Universitas Negeri Surabaya. Jurnal Barik, Vol. 4 No. 2, Tahun 2022,185-198https://ejournal.unesa.ac.id/index.php/JDKV/e-ISSN: 2747-1195185
Rebecca Ariella Yapi Rori & Anang Tri Wahyudi. PROSES KREATIF PEMBUATAN DESAIN KARAKTER DALAM KARYA ILUSTRASI. Desain Komunikasi Visual, Fakultas Humaniora dan Industri Kreatif, Universitas Kristen Petra. https://publication.petra.ac.id/index.php/dkv/article/view/12241
Anita Pranoto & Arwin Purnama Jati. ANALISIS VISUAL KARAKTER “JACK THE RIPPER” DALAM GAME IDENTITY V. Desain Komunikasi Visual, Fakultas Arsitektur dan Desain, Universitas Katolik Soegijapranata Semarang. https://journal.unika.ac.id/index.php/tuturrupa/article/view/2990
E-Book:
Bishop, Randy DKK. (2020). Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual. United Kingdom : 3dtotal publishing
21 draw.(2019). The character designer, learn from the pros! Sweden : 21D Sweden AB.
Leeuwe, mitch. (2009). How to draw character. Netherlands : First Printing
Downloads
Published
Issue
Section
License
Hak cipta pada artikel akan dialihkan ke JESKOVSIA (Jurnal Desain Komunikasi Visual Asia) jika artikel tersebut telah diterima untuk diterbitkan. Author menyatakan mengalihkan seluruh hak cipta, tanpa batasan apapun kepada JESKOVSIA. Author dengan ini menyatakan dan menjamin bahwa artikel yang telah dibuat adalah karya asli penulis yang tertera di artikel, kecuali untuk materi yang jelas diidentifikasi sumber aslinya, dengan pemberitahuan izin dari pemilik hak cipta jika diperlukan. Pengalihan hak cipta mencakup hak eksklusif untuk memperbanyak dan mendistribusikan artikel, termasuk cetak ulang, terjemahan, reproduksi fotografis, microform, form elektronik (offline, online) atau reproduksi lain yang serupa.