Analisa Bahasa Bentuk Pada Desain Karakter Film Animasi “Spirited Away”

Authors

  • Wilsa Pratiwi Mercu Buana University

DOI:

https://doi.org/10.32815/jeskovsia.v8i01.997

Keywords:

shape of language, Character design, Spirited Away

Abstract

Creating character designs requires several stages in the process, and one of the knowledge that a designer must have is about shape language. The use of form language to make character designs easier for the audience to understand. Form language is a form of communication with certain meanings to create the desired character.

Studio Ghibli is a popular animation studio known in various countries, one of the animated films made by Ghibli which has unique and iconic characters is "Spirited Away". The story, which is closely related to superstition, myth and legend, ultimately gives rise to very diverse and interesting types of characters to be discussed.

The author wants to analyze the form of language that can be read from the characters in the film "Spirited Away", they are Chihiro, Haku, Kaonashi, Yubaba and Zeniba, Lin, Kamaji and Radish Spirit. The author wants to examine what basic types appear in the characters of this film, what use of shape language appears, and whether there is a match between the meaning of shape language and the traits or personality possessed by each character. It is hoped that the conclusions obtained will provide insight or additional knowledge in creating character designs through shape language theory.

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References

Journals:
Xenata Febriani Setiawati Prasetya & Meirina Lani Anggapuspa. ANALISIS VISUAL DESAIN KARAKTER XIAO DALAM GAME GENSHIN IMPACT. Fakultas Bahasa dan Seni, Universitas Negeri Surabaya. Jurnal Barik, Vol. 4 No. 2, Tahun 2022,185-198https://ejournal.unesa.ac.id/index.php/JDKV/e-ISSN: 2747-1195185

Rebecca Ariella Yapi Rori & Anang Tri Wahyudi. PROSES KREATIF PEMBUATAN DESAIN KARAKTER DALAM KARYA ILUSTRASI. Desain Komunikasi Visual, Fakultas Humaniora dan Industri Kreatif, Universitas Kristen Petra. https://publication.petra.ac.id/index.php/dkv/article/view/12241

Anita Pranoto & Arwin Purnama Jati. ANALISIS VISUAL KARAKTER “JACK THE RIPPER” DALAM GAME IDENTITY V. Desain Komunikasi Visual, Fakultas Arsitektur dan Desain, Universitas Katolik Soegijapranata Semarang. https://journal.unika.ac.id/index.php/tuturrupa/article/view/2990


E-Book:

Bishop, Randy DKK. (2020). Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual. United Kingdom : 3dtotal publishing
21 draw.(2019). The character designer, learn from the pros! Sweden : 21D Sweden AB.

Leeuwe, mitch. (2009). How to draw character. Netherlands : First Printing

Published

2024-01-30